QiLing Tools

⚙️Simple Machines Simulator - Levers, Pulley Systems, Gear Ratios, Screw & Wedge

Hands-on animations of the simple machines and the rule they all share: what you save in force you pay in distance. In Lever you drag the triangular fulcrum, the coloured loads and the effort arrow; the tool solves for the balancing effort and identifies class 1, 2 or 3, or you set the effort yourself, let go and watch the beam tip — with seesaw, crowbar, wheelbarrow, nutcracker and forearm presets. Pulleys covers a fixed pulley, a movable pulley, an n-strand block and tackle and cascaded movable pulleys; pull the rope and the load rises in proportion, with per-sheave efficiency, the weight of the moving blocks and the tension in every strand. Gears chains up to five gears, including compound gears on a shared shaft, with teeth that mesh at the right phase; drag the first gear to turn the train by hand. A bicycle mode turns chainring, cog, wheel size and cadence into speed and a full gear chart. Incline / screw / wedge gives the force needed, ideal and actual mechanical advantage, efficiency and self-locking.

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How to use Simple Machines Simulator (Levers, Pulleys, Gears)

  1. 1Pick a machine: lever, pulleys, gears or incline / screw / wedge
  2. 2Drag the fulcrum, loads or gears, or set masses, teeth, angles and friction with sliders and presets
  3. 3Press play: let the lever tip, pull the rope, spin the gears or push the block up the slope
  4. 4Read the force needed, mechanical advantage, gear ratio, efficiency and self-locking, with the formulas

FAQ

How do you tell the three classes of lever apart?
Look at what sits in the middle. With the fulcrum in the middle it’s class 1 — seesaw, crowbar, scissors — and whether it saves force depends on the two arms. With the load in the middle it’s class 2 — wheelbarrow, nutcracker, bottle opener — and since the effort arm is always longer it always saves force. With the effort in the middle it’s class 3 — your forearm, tweezers, a fishing rod — which costs force but makes the load end move further and faster.
Why is a block and tackle’s mechanical advantage the number of strands?
Ideally one continuous rope has the same tension F everywhere. The moving block hangs from n strands, so the upward force on it is nF and F = W/n. The price is distance: to raise the load by h every one of the n strands must shorten by h, so you pull out nh of rope, and the work F·nh equals Wh. Real sheaves have friction — the tension is multiplied by an efficiency η at each one — and the moving block must be lifted too, so the actual advantage is below n.
How do gear ratios work, and what happens to torque?
Meshing gears share the same speed at the pitch circle, so ω₁N₁ = ω₂N₂: a small gear driving a large one slows down and turns the opposite way, while gears on one shaft share the same speed. The overall ratio of a multi-stage train is the product of driven/driving teeth for each mesh. With no losses power P = τω is constant, so cutting the speed by some factor multiplies the torque by the same factor — that’s why a reduction gearbox “gains force”.
Why doesn’t a screw jack lower itself when you let go?
A thread is an inclined plane wrapped around a cylinder, with a lead angle λ given by tanλ = P/(πd), usually just a few degrees. When the thread friction μ ≥ tanλ, the component of the load trying to slide back down the thread can’t overcome friction — the screw is self-locking. The price is efficiency: tanλ / tan(λ + φ) with φ = arctan μ, typically below 50% for a self-locking screw. Inclines and wedges behave the same way: with μ ≥ tanθ a block won’t slide down by itself.